Hey guys, I'm new to Houdini, so I'm sorry in advance.
I created a Box Polygon Mesh to and used Bend to create a corner, but the edges of the polygon triangulated and are overlapping the walls. Any help?
How to do proper square corners?
1373 2 0- AndreaCosta
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- Hans Palacios
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Hi,
From what I can tell, the Bend's capture region keeps those end faces in their original orientation as it bends the rest of the geometry, which is where it leaves those triangular ends on your wall corners.
An option might be to use a Grid and do the same Bend operation on it, but then Extrude to the wall's thickness.
From what I can tell, the Bend's capture region keeps those end faces in their original orientation as it bends the rest of the geometry, which is where it leaves those triangular ends on your wall corners.
An option might be to use a Grid and do the same Bend operation on it, but then Extrude to the wall's thickness.
- AndreaCosta
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- Joined: March 2021
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