as you can see in my screenshot this is my situation after looping a vellum sim. It makes sense, as i have so many little curvy details that any technique I could use to loop the curtain would take me to the same place. So my idea was to use a solver AFTER my "make loop" node that keeps points at a certain distance from each other, each frame. I suspect that it could create some weird artefacts anyway, but curious to try. I just don't know how. Does anyone have any idea of how to achieve this?
This is a question I couldn't solve for a long time. Would love to see some answers.
However, if possible maybe you can add a vellum post process SOP after make loop and play around with Spatial Blur. You might lose details but it in some cases fixed those intersections for me.
Yeah, i've actually tried that, but no luck. Seems to me that we need a solver where points are being kept away from each other. Going to work on this soon again so if i find a solution will post it here...