Hi,
Trying to set up a reverse foot similar to how I learnt to do in Maya but running into some issues. The main issue is parenting and sorting the rig so it works as it should. In Maya I would parent a joint to another joint to get its orientation, then clean transforms and parent it back in the hierarchy but KineFX is very different. I am not used to the workflow yet but wont to understand it more.
I have attached the hip file of where I am at present. If anyone could advise it would be much appreciated.
Kind Regards,
Duncan
KineFX creating a reverse foot
1553 1 1- captainbuckfish
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- mihneas
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Hello,
You can have a look at the reversefoot SOP for some possibilities when it comes to building a reverse foot set up. The SOP itself is quite complex as it deals with building the foot markers and then solving them but there is also a reversefoot VOP that that handles just the actual solve. You could take a look in there as well for getting some pointers. I hope that helps!
Let me know if you have any questions.
Cheers,
Mihnea
You can have a look at the reversefoot SOP for some possibilities when it comes to building a reverse foot set up. The SOP itself is quite complex as it deals with building the foot markers and then solving them but there is also a reversefoot VOP that that handles just the actual solve. You could take a look in there as well for getting some pointers. I hope that helps!
Let me know if you have any questions.
Cheers,
Mihnea
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