KineFX creating a reverse foot

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Joined: Nov. 2015
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Hi,



Trying to set up a reverse foot similar to how I learnt to do in Maya but running into some issues. The main issue is parenting and sorting the rig so it works as it should. In Maya I would parent a joint to another joint to get its orientation, then clean transforms and parent it back in the hierarchy but KineFX is very different. I am not used to the workflow yet but wont to understand it more.

I have attached the hip file of where I am at present. If anyone could advise it would be much appreciated.



Kind Regards,



Duncan

Attachments:
RigIssues.hiplc (310.9 KB)

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Joined: Oct. 2019
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Hello,

You can have a look at the reversefoot SOP for some possibilities when it comes to building a reverse foot set up. The SOP itself is quite complex as it deals with building the foot markers and then solving them but there is also a reversefoot VOP that that handles just the actual solve. You could take a look in there as well for getting some pointers. I hope that helps!
Let me know if you have any questions.

Cheers,
Mihnea
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