Building Massive world

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I've been designing programmatically oversized worlds for over a year now.By the end of the output phase I was confused.When I tried to output a test map of 4 × 4 km, containing hundreds of buildings of 400 to 500 square meters, 2 to 10 stories, and the road system connecting these buildings, the area.All of this consumed over 200GB of memory in the output phase.So I think there is a problem with this approach.Is it unrealistic to export the world at once?






This problem has been gnawing at me for more than a week.
This doesn't seem to require hundreds of gigabytes of memory. With 4K texture M, each building has an average of 10 materials *4 stickers. The stickers are shared, and the total number is around 40 +
Edited by popple - April 29, 2021 23:42:48

Attachments:
p1.png (7.7 MB)
p2.png (9.2 MB)
p4.png (1.7 MB)
p3.png (71.5 KB)

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