How could I use my group as matte in Karma render?
I has two group "inside" and "outside" in RBD geometry sop, I want to set this two group as my matte passed in Karma, hou can I do that? thanks!
How could I use my group as matte in Karma render?
3759 7 1- 0x14oc
- Member
- 3 posts
- Joined: April 2021
- Offline
- jsmack
- Member
- 8038 posts
- Joined: Sept. 2011
- Offline
- Tim Crowson
- Member
- 247 posts
- Joined: Oct. 2014
- Offline
- jsmack
- Member
- 8038 posts
- Joined: Sept. 2011
- Offline
Tim Crowson
On this topic, I was trying to use the geometry subset LOP the other day to create subset prims based on a similar inside/outside attribute, and the LOP configuration simply eluded me. If anyone has an example of how that's done, I'd love to see it.
If it's groups, I think a simple checkbox is all it takes. Otherwise there's some lops for that like materialassign and geometrysubsetvop.
- Tim Crowson
- Member
- 247 posts
- Joined: Oct. 2014
- Offline
- jsmack
- Member
- 8038 posts
- Joined: Sept. 2011
- Offline
Tim Crowsonjsmack
Otherwise there's some lops for that like materialassign and geometrysubsetvop.
Right that's what I mean...I tried this but my vop-fu sucks.
It's a tad confusing to get rolling, but the help is at least a little demystifying. The upside is that the actual vop-fu is very simple if all that entails is a simple mapping from an existing uniform primvar.
Edited by jsmack - May 3, 2021 23:10:21
- Tim Crowson
- Member
- 247 posts
- Joined: Oct. 2014
- Offline
- jsmack
- Member
- 8038 posts
- Joined: Sept. 2011
- Offline
Tim Crowson
Oh thank you! That sets me on the right track!
Cool, glad to help.
I wanted to try to figure out some more advanced mappings using udim tile for instance, but dealing with face-varying attributes means you have to parse the arrays, and it was a little more than I could figure out. A sop-based layer is probably the best-bet in that case.
-
- Quick Links