Use instance ID in material?

   3233   2   0
User Avatar
Member
292 posts
Joined: Dec. 2007
Offline
Good Day.

Can anyone suggest in LOPs how I might use an instance ID in a material. I'm trying to get material variation on each instance of a mesh.

Thank you for any ideas.

lor
Edited by lor - May 4, 2021 13:35:17
User Avatar
Member
112 posts
Joined: Oct. 2011
Offline
Using the materialvariation node set to point instances and the instances parameter to something like /myinstancerprim1[*], you could create a new primvar based on the index variable:
toggle use snippet and set the wrangle to:
value=index

.. which will give you the instanceid as a primvar, so it can be read in your material.

Though probably better for material variation would be to create a color3f primvar already with the desired variation color and just read that directly in your material.

To read primvars in Karma, you can just use a parameter node.
Edited by simon_o - May 5, 2021 03:07:39
Pipeline @ RISE Visual Effects Studios
User Avatar
Staff
1454 posts
Joined: July 2005
Offline
Like Simon said. Here is an example.

P.S. For Karma, you should use Bind VOP rather than Parameter VOP, because inside Mat Lib LOP the semantics of a Parameter VOP is to create an input attribute on the material primitive, while Bind VOP is translated to the standard USD Primvar reader.
Edited by rafal - May 5, 2021 11:03:00

Attachments:
pt_instance_variation.hip (137.8 KB)

  • Quick Links