With clarification of that in mind
- Would the working version of a map just reference the raw HDA files and let the plugin generate temp data with those assets on each users system?
- If so, presumably you would cook/bake them as part of a production build of the game? That makes sense.
- Landscapes for instance generate files to a temp folder, making it confusing as to the expectations of these assets with regards to source control and other members of a team being able to open a map with those landscapes only to see broken terrain materials.
- The general question. In a team that uses Houdini for terrain, etc. What is the expectation for the work flow for the artist(s) that work with Houdini, and the rest of the team that would not have the Houdini app installed, but only have the UE Houdini plugin? I found a post that suggested items from the temp folder should be source controlled, but that seems silly. Sharing select items from a temp folder that has a huge amount of temporary data seems like a terrible expectation.
Please clarify.