I'm trying to wrap my head around UVs recently. I can get a fairly decent generic unwrap going, but once I have to do something very specific, I'm kind of lost.
In this case, I would like to recreate UVs like the modifier "UVW Map" would in 3dsmax. Meaning to do a very basic unwrap, according to a predefined scaling.
So my question is: how would I go about recreating a Box unwrap, that always stays consistently in a 100x100x100 cm scaling like in this picture?
I would love to hear some suggestions!
Best regards,
Julian