Hi guys,
I got the weird issue with PDG result to UE4 Composition. The road deforms terrain, but surround edge there are a lot of spiky points in UE4 which not presents in Houdini.
Could you please let me know if are there any solution for this? Thanks
Terrain: weird spike Issue in UE4 & PDG
1480 0 0- Trung Tran
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