Hi all ,
I have a problem when I render smoke volume, certain parts appear lines as if the voxel were visible.
The resolution is high, but it happens to me in some areas, it is rendered with Redshift, but the same thing happens with mantra.
Any idea why it happens?
Thanks a lot
VOLUME RENDER ISSUE
3109 4 3- kissreality
- Member
- 13 posts
- Joined: July 2013
- Offline
- Berk_Erdag
- Member
- 86 posts
- Joined: Oct. 2015
- Offline
This is most commonly caused by Turbulence or Disturbance fields. Try to play around with their power a little, maybe pulse length and block size can help you.
Another way to get rid of them is to go to the Advanced Tab in your PyroSolver, under the advection tab you can set the Advection Scheme to BFECC.
Hopefully they'll fix your issues. Worked on my scenes a couple of times.
Another way to get rid of them is to go to the Advanced Tab in your PyroSolver, under the advection tab you can set the Advection Scheme to BFECC.
Hopefully they'll fix your issues. Worked on my scenes a couple of times.
- kissreality
- Member
- 13 posts
- Joined: July 2013
- Offline
- kissreality
- Member
- 13 posts
- Joined: July 2013
- Offline
- Berk_Erdag
- Member
- 86 posts
- Joined: Oct. 2015
- Offline
-
- Quick Links