Using Animated Noise in Vellum

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I have a vellum sim and in the vellum constraints I am driving the strecthstiffness attr with a attribnoise. I am using pressure to inflat the geometry and where the strectchstiffness finds noise it doesnt inflate there. What I can't figure out is how to animate the attribnoise and for the vellum sim to follow the animation therefor effecting the stretchstiffness and inflation. I am trying to acheive a vellum sim that inflates in different areas depending on the animation of the noise.
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Are you doing it inside the solver or outside?
I think to dynamically change some attributes you need to dive inside

An example of what u do would help of course
Edited by Ivan L - Aug. 1, 2021 03:26:23
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