So I have this head bust with 2 blend nodes:
Bend node 1: Bends -6 degrees [i.gyazo.com]
Bend node 2: bends +10 degrees [i.gyazo.com]
After that im trying to simply blend POSITION of those 2 nodes with attribute VOP controlling by the bias.
VOP here [i.gyazo.com]
But for some reason what i get is scaling down...Any help?
Bias 0 [i.gyazo.com]
Bias 0.612 [i.gyazo.com]
Houdini attribute VOP blends scale instead of position.
1648 2 1- mwesten1
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- tamte
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- animatrix_
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Hi,
One thing I would recommend wrt to blending between non-linear deformations is to blend the appropriate parameters directly, i.e. the Bend Angle.
Otherwise you will get squashing like below:
The attribute wrangle is doing a linear blend between a bent tube at 45 vs 120 degrees along the length of the input geometry in Y (45 at the bottom, 120 at the top):
When you blend the bend angles directly inside the Deformation Wrangle used inside the Bend SOP, you get a more accurate blended deformation:
One thing I would recommend wrt to blending between non-linear deformations is to blend the appropriate parameters directly, i.e. the Bend Angle.
Otherwise you will get squashing like below:
The attribute wrangle is doing a linear blend between a bent tube at 45 vs 120 degrees along the length of the input geometry in Y (45 at the bottom, 120 at the top):
float s = relbbox ( 0, @P ).y; @P = lerp ( @P, v@opinput1_P, s );
When you blend the bend angles directly inside the Deformation Wrangle used inside the Bend SOP, you get a more accurate blended deformation:
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
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