Hi all, I'm having trouble getting a simple point instancer working in Unreal.
Here's what I've done: 1. Created a simple SOP HDA 2. Added a sphere 3. Scattered points on the sphere 4. Added a unreal_instance point attrib and set it to a reference path from UE.
However when I instance this HDA into a level in UE nothing happens. Just get the Houdini logo mesh. However If I do copy to points in the HDA that works and I can replace the geo with a UE reference.
Is there a special trick to getting vanilla point instancing working in UE?
I changed the reference and dropped it into UE, and your HDA worked just fine. You reference looks syntactically correct, so I'm not really sure why this does not work for you.
For what it's worth, I'm using H 18.5.497 with the matching plugin compiled for UE 4.26.2 (chaos)