Rendering Pyro with Karma XPU
7653 6 1- frig2
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Has anyone had any success rendering a pyro sim with the XPU PyroPreview shader and XPU? I'm completely new to Karma both CPU and the new XPU. I'm rendering a pyro sim just fine using CPU and the standard pyro shader, but when I add the Pyro Preview shader and switch to XPU, the volume just disappears from my scene.
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- ati
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- frig2
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- gfxmobile
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- gfxmobile
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I really don't get it... i'm not the only one with this problem, but i'm the only one that can't make it work with the Convert to vdb option?
edit:
ok i got it know, i need to use the xpu pyro preview. is there a way to link the pyro solver to the xpu pyro marerial?
the regular pyro shader is't a little bit different... i can't find the gradient for example...
I'm a total noob to pyro rendering.
edit:
ok i got it know, i need to use the xpu pyro preview. is there a way to link the pyro solver to the xpu pyro marerial?
the regular pyro shader is't a little bit different... i can't find the gradient for example...
I'm a total noob to pyro rendering.
Edited by gfxmobile - Nov. 11, 2021 17:55:33
- sarrett
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I'm reading this and I'm a little confused. I am trying to render a spreading fire in Karma XBU and it shows up in the Karama Viewer but *not* in the render. I did find the simple pyro shelf and tried the spreading fire...I can see it in the viewport...I went through the instructions in the recent hive video...I could see it in the regular karma but not the gpu based version
- gfxmobile
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sarrett
I'm reading this and I'm a little confused. I am trying to render a spreading fire in Karma XBU and it shows up in the Karama Viewer but *not* in the render. I did find the simple pyro shelf and tried the spreading fire...I can see it in the viewport...I went through the instructions in the recent hive video...I could see it in the regular karma but not the gpu based version
First thing to do, click on convert to vdb must be on in the pyro solver. You’ll start to see a grey volumes
Then you have to change material to the new xpu pyro shader, you’ll loose connection to viewport and pyro shading parameter but you can quickly resemble the original one.
It’s not very well explained nowhere in the docs, I found it in a video from side fx on you tube.
Edited by gfxmobile - Nov. 22, 2021 22:58:36
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