Hi! Is there a way to ensure that the polygon areas of meshes always point upwards?
I have tried various orient options in the clean, facet and poly doctor node, but they all require a continuous mesh to work and the direction cannot be specified either. I have also looked at the winding number node examples from the docs, but it is not clear to me how to use the resulting points to synchronise and control the winding order of the objects.
Thanks!
Adjust Winding Order procedurally
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- tungstennew
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- Konstantin Magnus
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The reverse node can flip polygons. The ones pointing downwards can be identified by their primitive normal:
prim_normal(0, i@primnum, vector(0.0)).y<0.0
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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- tungstennew
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