Hi guys,
I have a pig head which I have fractured and packed, I am trying to randomize the color of each chunk by using a attribute random on the Cd, and a color node with a ramp from attribute after.
The problem is that the color node doesn't assign the new colors to each chunk of the pig head, it mostly "overlays" it.
Thanks!
How to assign randomize color to primitives using a ramp?
1528 1 0- EdwinCarlCapalla
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- Aizatulin
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