Is it possible to have a SkeletamMeshActor in your scene with a playing animation be synced to Houdini?
I noticed that the Sub-Network Input has an option for a Skeletal Mesh Input but there are no selection options like in the Wolrd Outliner Input option.
Skeletal Mesh Input? Sync animation from UE4 to Houdini.
1400 0 0- DirtPizza
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