assign different stifness in a vellum simulated object

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Hi all.
I'm trying to figure out how to do an apparently very easy task in a vellum sim.

Basically i would like to assign 2 different stifness in the same objebect, driven by a color.
The object should be soft and hard at the same time, but in different painted area.
i've attached a screenshot.
The red part should be hard (let's say as a wood stick) and the white one soft, as a jelly.

Any help how to solve this?

Thank you.
s
Edited by demonsd_miles17 - Feb. 25, 2022 11:46:03

Attachments:
Immagine 2022-02-25 174440.png (675.4 KB)

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Vellum Constraints SOP has a dropdown next to some parameters including Stiffness, that by default says No Scaling
change it to Scale By Attribute and specify your attribute in there
Tomas Slancik
FX Supervisor
Method Studios, NY
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