Control RBD sim's points' time offset with spectrum chop?

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I want to combine to setups from two separate tutorials.
In the hip file I have both setups.

One is using the time offset and in a point wrangle a chramp's shape to offset the sim along the Z axis in a loop.
I got permission to share their setups, if the goal was to ask for help.
https://entagma.com/kinefx-101-pt-9-retiming-simulations-with-diy-motion-clips/ [entagma.com]


The other one is using a spectrum chop to displace a line's points along Y.

Houdini CHOP Talk 3 Audio Processing 1 - Audio Spectrum
https://www.youtube.com/watch?v=J754SLvE7BQ&t=2129s [www.youtube.com]

I would like to drive the time offset of the RBD bullet sim's points with the audio spectrum.
Instead of displacing the points along why, the spectrum's spikes should drive the time offset.

The audio file is a royalty free song, linked to in the second tutorial's description.


https://drive.google.com/file/d/1DPsUEJT6uft1a4CMy2qpap4X-_tBK9mf/view?usp=sharing [drive.google.com]
https://drive.google.com/file/d/1jQYdnoOhZmZgVV-wqVpSw7uTfG3NG6s3/view?usp=sharing [drive.google.com]
https://drive.google.com/file/d/1E5zgtsD4ut3UMAVI9E0Mht8moR6hHbNC/view?usp=sharing [drive.google.com]
https://drive.google.com/file/d/1wNLgV_xBZueqtRDVXdfdYZ4bJ5IzRDJ0/view?usp=sharing [drive.google.com]
Edited by cheesetroyer - March 23, 2022 21:24:01
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