Skeleton and mesh + animation into UE5?

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Is there any documentation / walkthrough on best practice to export and load a skeletal mesh into Unreal Engine 5 (or 4)?
Ideally a (skeleton + mesh) and (animation) in 2 separate fbx files.

Any pointers much appreciated!
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using KineFX workflow you can use
ROP FBX Character Output SOP to save your skeletal mesh + rest skeleton (+ optionally animation)
and
ROP FBX Animation Output SOP to save just animation (from animated KineFx skeleton)
Edited by tamte - March 30, 2022 05:21:57
Tomas Slancik
FX Supervisor
Method Studios, NY
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Makes perfect sense. Thanks @tamte!
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坦特
using KineFX workflow you can use
ROP FBX Character Output SOP to save your skeletal mesh + rest skeleton (+ optionally animation)
and
ROP FBX Animation Output SOP to save just animation (from animated KineFx skeleton)
Is there any way to use axis system when use ROP FBX Character Output SOP ? According to the document,it should be in the PARAMETERS , while in houdini 19.5,there's no any option about axis.
Thanks.
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