Hi,
I'm trying to cast data stored in voxels into 64-bit doubles for simulation precision purposes. Is this viable? I couldn't seem to find an "attribute cast" sop for volumes. @jlait
Thanks,
Peter
64-bit Voxels?
1434 3 0- bwu
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- animatrix_
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Hi Peter,
I doubt regular volumes support 64bit precision, but VDB volumes do. So you can use that. But if you are using DOPs, I don't think you can retain 64bit precision without doing a trip back to 32bit volumetric representation.
I doubt regular volumes support 64bit precision, but VDB volumes do. So you can use that. But if you are using DOPs, I don't think you can retain 64bit precision without doing a trip back to 32bit volumetric representation.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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- bwu
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- animatrix_
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Could probably do these calculations on points with a 64bit attribute and then transfer the result back to a regular volume at the end. That's probably what I would do.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
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