Euler Rotation Filer CHOP

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Hi,

RBD Bullet sim produced few pieces with what seems like Euler discontinuities.

I convert @orient to @rot and try to fix it in CHOPs with Euler Rotation Filer, but it has no effect.
What am I missing?

Thanks

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Screenshot 2022-04-24 224419.jpg (314.0 KB)

Michal Tas Maciejewski @ www.vfxtricks.com
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Can you please use dynamics ,I just want to see something (in motion Fx view) and try to use Fetch instead of Geo. or post simple Ex..

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fsssss.jpg (188.8 KB)

Conservation of Momentum
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thanks for hints. Please take a look at my example file, rx ry rz are not consistent, plenty of flips.

Surely RBD sim looks good, but its hard to work with such data when doing post sim orient blending to another values. I believe if rotation data was consistent I wouldn't have any issues.

Still, Euler Filter should work...

Thanks

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euler_v001.hiplc (808.4 KB)

Michal Tas Maciejewski @ www.vfxtricks.com
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.

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Conservation of Momentum
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oh matrix, my bad. Neo wouldn't be happy about that.

Thanks a lot! All good now
Michal Tas Maciejewski @ www.vfxtricks.com
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