How to reverse the direction of "follow path" animation?

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Hi,

Noob questions here :')

1.
I'm trying to animate a sphere and make it follow the path of NURBS curve.
I want it to start from the furthest point from the center of the spiral, but right now it is starting from the center and going outward. How can I reverse the movement without playing it backward?

2.
There are two pathes and two geometries following each path. I want to see both animations at the same time in the scene view. Is there a setting I can tweak to do so?

I'd appreciate your help. Thank you!
Edited by Beeplum - May 10, 2022 03:34:04

Attachments:
Screenshot 2022-05-10 163218.png (54.1 KB)
Jujitsu.hipnc (874.1 KB)

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Hey Beeplum,

to view the object you have to set the blue visibility flag inside the geo container correctly. to reverse the animation you can either apply a reverse sop node to the curve or set new keyframes on the animated position parameter inside the constraints network path node.

Cheers
CYTE
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Hi CYTE,

Thanks! Actually, there is a dopnetwork inside the geo that I used to emit smoke from the sphere. The visibility is on for the dopnet.
I can see the smoke on scene view when I'm within the dopnetwork, but I can't see it on geo or obj level.

When I set visibility flag on Null nodes, I can see the two object on obj level, but when I do that for dopnet, I cannot see them.
Is this how Houdini works?
Edited by Beeplum - May 10, 2022 22:05:48

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Screenshot 2022-05-11 110038.png (35.4 KB)
Screenshot 2022-05-11 110146.png (128.2 KB)

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Ah ok. You have no data specified in the dopnetwork to show. Type density for example in the data slot.
But the best practice is a Dop IO node. Also, the dopnetwork musn*t be in the constrained geo container. otherwise, you get a double transform.
Check the attached file.

Cheers
CYTE

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Jujitsu_2.hipnc (938.4 KB)

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Awesome, thanks!
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