KineFX Masterclass | Houdini Illume | Jeff Wagner | 23.06.2021
14430 4 5- w_maro
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- watched the Video from Jeff Wagner
KineFX Masterclass | Houdini Illume | Jeff Wagner
Your text to link here... [www.youtube.com]
at 21:57 he talks about motionclip blend
in my Testscene the Arms get scaled down ?
any Tips n that
the Stash Nodes are only for easy vewing the scene
- so you dont have to download the fbx files
KineFX Masterclass | Houdini Illume | Jeff Wagner
Your text to link here... [www.youtube.com]
at 21:57 he talks about motionclip blend
in my Testscene the Arms get scaled down ?
any Tips n that
the Stash Nodes are only for easy vewing the scene
- so you dont have to download the fbx files
Edited by w_maro - May 17, 2022 03:00:18
- w_maro
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- conan9
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w_maro
- watched the Video from Jeff Wagner
KineFX Masterclass | Houdini Illume | Jeff Wagner
Your text to link here... [www.youtube.com]
at 21:57 he talks about motionclip blend
in my Testscene the Arms get scaled down ?Image Not Found
any Tips n that
the Stash Nodes are only for easy vewing the scene
- so you dont have to download the fbx files
- freewind
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- 93 posts
- Joined: Sept. 2021
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Hello guys, I have the very same problem except in my file the arms become absolutely microscopic (very sweet like a baby squirrel but not what I need).
If I scale the effect of motionclipblend down to zero the arms keep their reasonable size, but of course I need the effect. And if I swap the inputs the arms get monstrously big.
EDIT: Within the motionclipblend asset there's computetransform2 in the foreach-block. This is where the arms shrink that much. But I assume the reason is somewhere in one of the transform attributes that still exist before the motionclipblend.
Do you have any idea what might be wrong here?
If I scale the effect of motionclipblend down to zero the arms keep their reasonable size, but of course I need the effect. And if I swap the inputs the arms get monstrously big.
EDIT: Within the motionclipblend asset there's computetransform2 in the foreach-block. This is where the arms shrink that much. But I assume the reason is somewhere in one of the transform attributes that still exist before the motionclipblend.
Do you have any idea what might be wrong here?
Edited by freewind - Feb. 5, 2023 21:29:34
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Intel core i7 6700K
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Intel core i7 6700K
64 GB DDR4 RAM
Nvidia GeForce RTX 3060
- freewind
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So I found out I can not delete the joints I want to blend as Jeff does it in the tutorial, cause everything from the first missing joint in the hierarchy gets some messed up transformation data.
A way that worked in my scene instead is choosing the joints to blend in the motionclipblend Group parameter. That way no data needed is lost.
A way that worked in my scene instead is choosing the joints to blend in the motionclipblend Group parameter. That way no data needed is lost.
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Intel core i7 6700K
64 GB DDR4 RAM
Nvidia GeForce RTX 3060
Intel core i7 6700K
64 GB DDR4 RAM
Nvidia GeForce RTX 3060
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