Unreal FBX camera import into Houdini issue

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Hi there, I am having troubles importing an FBX camera into Houdini. I believe I have imported it right but theres not much info online about it to know for sure, essentially the camera just rolls around and is no way near the motion it is meant to be from unreal. Is there anything Im missing on the import or the translation?

I have attached the camera if anyone cares to take a look. If so be sure to override the scene frame range

Cheers

Attachments:
cam2.fbx (1.2 MB)

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you can contorol your camera by a null
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Attachments:
fbxcamera.rar (1.6 MB)

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Thank you! I did try with the Null, but I guess I couldnt figure out how to fix the weird bouncing motions and jolts. Would you reccomend I just keep playing with the translations of it?
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I am not aware of the exact project, please post a photo
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It's hard to say without details.
The process of exporting an animated camera and objects from UE 4.xx to Houdini 18.5
always worked smoothly, then at some stage it broke (exactly camera orientation). It was fixed after the bug report. Maybe something went wrong again.
I did not check how things are in UE 5 and H19
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