Alembic Splines to Unreal - is it working?

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Hey! I have this file, with some geometry and splines I exported from 3Ds Max as Alembic. Inside Houdini, I can visually see splines and geometry spheres.

But when HDA imported into Unreal, only spheres are visible, no splines.

I guess plugin is not supporting that yet? And I need somehow manually resample all splines into curves inside Houdini or something first?

Attachments:
object_worldunity.hdalc (10.6 MB)

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