Triangulation artifacts in Polyextrude Output Back

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Hello.
I find that poly extrude output back option makes some triangulation artifacts in some cases. Is easy to fix avoiding this option and adding a polyfill. But I think the output back surface should be exactly the same than in front, isn't it?
Edited by Gagui - June 28, 2022 12:25:00

Attachments:
Polyfill_cap.png (1.6 MB)
Extrude_outback.png (1.6 MB)

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I'm not seeing that, are you sure it's not just opengl being funky with big ngons?
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