I made a tool for UE5 that generates geometry based on input geometry. It works well with Static Meshes and Landscape but not with Foliage at all. When I open a Session View, I see that the Foliage is transformed to 0,0,0, or at least it looks like that. Keep World Transform is activated. Any ideas how to solve this or what the issue might be?
The image shows my generated geometry in pink. In Unreal, the Foliage is surrounding the generated geometry but not so in Houdini.
Foliage imported to Houdini gets transformed to 0,0,0
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