GLTF Packed Instances

   1080   0   0
User Avatar
Member
6 posts
Joined: Dec. 2006
Offline
Hello,

I have constructed a SOP network which uses a scatter network to instantiate props around the scene (10k+) and have some questions about the GLB file output.

  • The file is massive, and remains so even after using gltf pack to convert the instances to GPU instances. Why would the container for an object instance be so big? Despite disabling extra attributes?
  • Using the instance node (OBJ) or copy to points (SOP) produces files of the same size. The draw calls look correct in my GLTF viewer, but this is likely because the objects share the same material and not because they are instanced.
  • What should be the expected result of 'pack and instance' (Copy To Points SOP)? Enabling this switch causes the GLTF export to crash.

If there is a preferred method to creating lightweight instances in a Houdini authored GLTF, please let me know. Using a similar approach (Maya->MASH->Instances), creates a file which compresses down significantly and I would like to avoid recreating my graph in another sw.

Thanks,
r
  • Quick Links