Pretty sure I'm missing something really basic here, but when I drop a mocapbiped sop into a 24 fps project and play an animation I'm seeing it jump from the end to the next start of the loop. How do I get it to run smoothly?
Thank for reading and would appreciate any advice!
Mocapbiped SOPs skipping when looped
1716 2 0- clem.lysergy
- Member
- 11 posts
- Joined: March 2019
- Offline
- mestela
- Member
- 1795 posts
- Joined: May 2006
- Online
Some of the mocapbiped clips are rough and need clean up, especially mocapbiped1.
It's easier just to use one of the other cycles or mocapbiped's that correctly loop.
If you still want to use the first one, you can tidy it with some chops. This tutorial is a little old, hopefully it still works in current builds:
https://www.tokeru.com/cgwiki/index.php?title=HoudiniCrowd#Make_clips_loop_cleanly [www.tokeru.com]
It's easier just to use one of the other cycles or mocapbiped's that correctly loop.
If you still want to use the first one, you can tidy it with some chops. This tutorial is a little old, hopefully it still works in current builds:
https://www.tokeru.com/cgwiki/index.php?title=HoudiniCrowd#Make_clips_loop_cleanly [www.tokeru.com]
- clem.lysergy
- Member
- 11 posts
- Joined: March 2019
- Offline
-
- Quick Links