As a Pipeline Engineer on the team, you will focus on a large asset library product that has been developed. You will gather requirements, design tools, debug, build pipelines and tools, automate processes for curation and uploading assets, work on complex problems with artists and other engineers in the domain of tool, pipeline, and develop workflows to improve quality and improve processes. You will report to a team Development Director with support from the Technical Art Directors.
Day to day you will...
Gather user requirements, design, debug, test and maintain quality and reusable code
Work with customers (i.e., artists, engineers) to create and support pipelines, tools and automation processes for getting content from its source, through curation, and up to asset management system
Evaluate assets and determine the direction of development depending on the asset type
Participate in code reviews, best practice documentation and other tech community projects
You are/have:
Experience working with python
Experience in the VFX industry as an engineer or technical director, utilizing VFX production pipelines and common DCC apps (Maya, Motionbuilder, etc)
Bachelor's degree in Computer Science or related field or equivalent training and professional experience
Knowledge of good software engineering practices (e.g., design patterns, object-oriented design)
Bonus if you have:
Experience working with rigging and lighting artists and software engineers within games or film.
Experience in C#, C++ and working knowledge of .NET
Remote work option is available
If interested, please check out our posting here: https://ea.gr8people.com/jobs/173992/pipeline-engineer [ea.gr8people.com]
Pipeline Engineer - Electronic Arts
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- grayOlorin
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