Hello.
I just need to make a previs flipbook from the viewport showing an animated blend between two texture maps.
I know that I can make just a single texture map to show in the viewport with openGL tags so I thought that I could make it through COPs and "op:" expression and in theory it works but the viewport doesn't refresh the blend as it should.
Any way to do this very simple thing (al least in other apps it is) properly?
OpenGL viewport representation of a blend between two maps
1112 2 1- Gagui
- Member
- 56 posts
- Joined: May 2017
- Offline
- malexander
- Staff
- 5212 posts
- Joined: July 2005
- Offline
- Gagui
- Member
- 56 posts
- Joined: May 2017
- Offline
-
- Quick Links