OpenGL viewport representation of a blend between two maps

   1113   2   1
User Avatar
Member
56 posts
Joined: May 2017
Offline
Hello.

I just need to make a previs flipbook from the viewport showing an animated blend between two texture maps.
I know that I can make just a single texture map to show in the viewport with openGL tags so I thought that I could make it through COPs and "op:" expression and in theory it works but the viewport doesn't refresh the blend as it should.

Any way to do this very simple thing (al least in other apps it is) properly?
User Avatar
Staff
5212 posts
Joined: July 2005
Offline
If you want the viewer to pick up the animation, you'll need to put $F in square brackets on the end of the op: expression. Like
op:/path/to/cop[$F]
User Avatar
Member
56 posts
Joined: May 2017
Offline
Thanks!

It's working nicely.
In the diffuse channel no problem, it works ok but if I plug it in the opacity chanel still doesn't refresh. Any idea why?

And just for curiosity, where is this documented? I've searched in the help docs but I haven't found anything about it.
  • Quick Links