Custom Instance Data vs. Custom Primitive Data

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Hi all,

I'm trying to set some custom primitive data on my instances via my HDA in Unreal. This per prim data is read by my materials to drive some variation. Afaict, the Houdini Engine supports Per Instance Custom Data but not Custom Primitive Data. I don't see any mention of the Custom Prim Data in HEngine docs.

Can anyone confirm if the Custom Prim Data is not yet supported by HEngine? Am I missing some established way to pipe data to the custom prim data?


Thanks!
Pete
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Hi,

No, the plugin doesn't support Custom Prim data, just Per-instance custom data.
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Ah, ok. Is that feature on the road map or is it outside the scope for Houdini Engine?
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