Flip Cache: How to save MULTIPLE cache nodes at once

   3043   3   0
User Avatar
Member
117 posts
Joined: Feb. 2015
Offline
Hiya
So I have a flip where I have several steps of caching
1. I cache the solver into a file cache
2. I cache the Particle Fluid Surface

Is it possible to trigger these caches with 1 click. Right now I have to cache the first to disk, then wait, and then I can cache the second step.

Even better would be if I could also trigger a render so basically cache 1 and 2 and then render the sequence.

Cheers.
User Avatar
Member
183 posts
Joined: Jan. 2015
Offline
Yes, look into the fetch node inside ROPs. You can connect those in the correct order and press render.
User Avatar
Staff
31 posts
Joined: June 2018
Offline
You might want to do it in Tops instead of rops. Tops(PDG) will allow surfacing to execute immediately as soon as the frames from the Sim have finished. Rops while still a valid method is antiquated.
User Avatar
Member
117 posts
Joined: Feb. 2015
Offline
Nice idea Lucap1, will look into it.

The way I solved it was I wrote a Python script that triggers the different stages. The good thing is that then I can also time each stage. I always think that Houdini gives too few stats so I just gather them myself now. Calculation time, particle count etc.
  • Quick Links