Hello,
In my current setup to break up tiling repetition, I'm running into an issue.
I need a random value per UV tile, which I could not figure out how to create using just materialX nodes.
This led to me making a texture in cops and using that.
Hover the force compile needs to be pressed every time I change the amount of tiles or my desktop will crash and I have to log in again.
Does anyone know how to set up a random value per uv tile or force compilation of comp networks before a karma viewport render starts ?
MaterialX float per UV tile / comp auto force compile comp
992 1 1- TangheStudent
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- jsmack
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