Debug flag not working in Karma

   1801   2   1
User Avatar
Member
24 posts
Joined: Aug. 2013
Offline
Hey,

See attachment.

I used this all the time for Redshift lookdev in OBJ. It doesnt seem to do anything for me in Lops + Karma.

Just me? Is there plan for support?

Cheers,

Nick D

Attachments:
unknown.png (13.7 KB)

User Avatar
Staff
1455 posts
Joined: July 2005
Offline
The Debug flag originated in VEX shaders to define constant outputs for debugging generated code.

For visualization, LOPs use the Visualize VOP. You can press and hold `x` then click on any node (or any output of a node) and the translated material will short-circuit the terminal shader, yielding the preview of the shader node that is being visualized.
User Avatar
Member
24 posts
Joined: Aug. 2013
Offline
Interesting! I made the visulaize vop with x, how do I then display the output in the karama viewport?

Cheers,
  • Quick Links