Rain of code
1396 2 0- Manarias
- Member
- 10 posts
- Joined: Sept. 2021
- Offline
Hey guys!,
I am trying to follow this tutorial of a code/characters raining matrix effect. I would like to tweak it and create a line of text (the word "Dystopia" instead of random chracters; meaning that each point would first create the letter "D", then "Y", and so forth and create the rain effect of many words saying "Dystopia". I tried to tweak this line of code (from the attached image) but I am by no means experienced in coding and I am not sure what I am doing. If someone could help me out with the code or point me in the right direction it would be very much appreciated. Thank you for your time!!
https://www.youtube.com/watch?v=0k9HMpUq2bk [www.youtube.com]
I am trying to follow this tutorial of a code/characters raining matrix effect. I would like to tweak it and create a line of text (the word "Dystopia" instead of random chracters; meaning that each point would first create the letter "D", then "Y", and so forth and create the rain effect of many words saying "Dystopia". I tried to tweak this line of code (from the attached image) but I am by no means experienced in coding and I am not sure what I am doing. If someone could help me out with the code or point me in the right direction it would be very much appreciated. Thank you for your time!!
https://www.youtube.com/watch?v=0k9HMpUq2bk [www.youtube.com]
Edited by Manarias - Nov. 4, 2022 14:42:12
- Enivob
- Member
- 2625 posts
- Joined: June 2008
- Offline
You could try something like this to replace your s@character generation vop.
You'll want to reduce your particle Life Expectancy from 100 seconds to something lower like 4 seconds. Life Expectancy controls speed of character change with this setup. To make the strands change at different rates, try a non-zero value for Life Variance on the popsource1 node.
Place this code in a point wrangle.
You'll want to reduce your particle Life Expectancy from 100 seconds to something lower like 4 seconds. Life Expectancy controls speed of character change with this setup. To make the strands change at different rates, try a non-zero value for Life Variance on the popsource1 node.
Place this code in a point wrangle.
// Create an array of characters from a string. string letters[] = split("D,y,s,t,o,p,i,a,",","); // Get array length. int l = len(letters); // Generate an index into the array based upon particle age. int index = int(fit(@age,0,@life,0,l)); // Alter starting index randomly for each point. int offset = int(fit01(rand(@id),0,l)); index += offset; // Make sure index isn't longer than array length. while(index>=l){index=-l;} s@character = letters[index];
Edited by Enivob - Nov. 4, 2022 16:04:38
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- Manarias
- Member
- 10 posts
- Joined: Sept. 2021
- Offline
-
- Quick Links