Hi,
I'm a bit of a noob to Unreal blueprints,
if I have a parameter in the houdini engine in unreal and I want to be able to change it through blueprints, how can I do that?
I have a seed parameter that creates a random shape and I want the user to be able to change that so it has to be accessible through blueprints..
Does anyone have any idea how it's done?
Thanks
Accessing Houdini parameters through blueprints
1308 0 0- Aviv Tal
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