Accessing Houdini parameters through blueprints

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Hi,
I'm a bit of a noob to Unreal blueprints,

if I have a parameter in the houdini engine in unreal and I want to be able to change it through blueprints, how can I do that?

I have a seed parameter that creates a random shape and I want the user to be able to change that so it has to be accessible through blueprints..

Does anyone have any idea how it's done?
Thanks
Edited by Aviv Tal - Nov. 10, 2022 10:57:51
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