Vellum dynamic restlength by attribute
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- papsphilip
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I am trying to change the restlength dynamically during the sim using an attribute. I am creating the mask attribute on the constraints on Sop level and then referencing that inside the Vellum solver with a geometry wrangle running over prims.
Doesn't seem to work, but can't figure out why. Any tips?
Doesn't seem to work, but can't figure out why. Any tips?
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- Enivob
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I'd use a Vexpression to assign the restlength, and a popwrangle to manage the Cd.
It's not very pretty, but here's proof of animated MOPs attribute transfer.
Check out this topic, too:
https://www.sidefx.com/forum/topic/87302/ [www.sidefx.com]
It's not very pretty, but here's proof of animated MOPs attribute transfer.
Check out this topic, too:
https://www.sidefx.com/forum/topic/87302/ [www.sidefx.com]
Edited by Enivob - Nov. 16, 2022 16:23:58
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nVidia 3050RTX 8BG RAM.
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- Yader
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- papsphilip
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