hey guys,
How should I import geometry in Houdini from maya..which format
used..Also had a more question..I need to create an effect in which the
entire facade breaks down..in maya shatter is used but there are lot of
errors..Would houdini give a quicker and more accurate simulation as
compared to maya..Would like your views..
Cheers..
Akshay..
how to import geometry from maya to houdini..
5864 2 1- Akshay
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- xcomb
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- 74 posts
- Joined: March 2006
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I've used Collada plug and works perfect, when i imported in Houdini i had my complex geometry with animations and camera plus direction light and materials, pretty much everything worked great!
I've managed to import even animated skeleton but skin didn't work for me, even it stated, that it should transfer the skin clusters so on.
Look for Collada Maya plugin.
You can also import Geometry with obj format.
I've managed to import even animated skeleton but skin didn't work for me, even it stated, that it should transfer the skin clusters so on.
Look for Collada Maya plugin.
You can also import Geometry with obj format.
- benytone
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- 33 posts
- Joined: July 2007
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