WIP - Skate Bowl Asset Generator [Houdini Game Art Asset]
3206 2 0- Reigneau
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- Joined: Sept. 2014
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Hello all,
My idea for this challenge is to create an HDA that can make skate park bowls with a simple curve input to better iterate on level design. For users that want to quickly iterate maps in the skateboard game genre.
It should:
- Support irregular surfaces to project the bowl shape onto. (We don't want the bowls to only be generated on flat surfaces)
- Have procedural UV's and tiling controls for the artist.
- Contain profile and shape controls.
- Support single OR multiple closed curves.
- Controls to optimize the polycount and maintain proper topology.
the asset has already progressed quite well. We can currently input a polygon shape into the network and it will output a bowl with UV's:
My idea for this challenge is to create an HDA that can make skate park bowls with a simple curve input to better iterate on level design. For users that want to quickly iterate maps in the skateboard game genre.
It should:
- Support irregular surfaces to project the bowl shape onto. (We don't want the bowls to only be generated on flat surfaces)
- Have procedural UV's and tiling controls for the artist.
- Contain profile and shape controls.
- Support single OR multiple closed curves.
- Controls to optimize the polycount and maintain proper topology.
the asset has already progressed quite well. We can currently input a polygon shape into the network and it will output a bowl with UV's:
- Reigneau
- Member
- 5 posts
- Joined: Sept. 2014
- Offline
I misclicked when I did the original post and didn't append some extra pics; Another interesting aspect of the tool is how it can grab a selection of polygons or curves and use that as the input shape for the bowl profile. It should help to create some more interesting shapes!
Edited by Reigneau - Nov. 28, 2022 13:20:50
- Reigneau
- Member
- 5 posts
- Joined: Sept. 2014
- Offline
Asset works with irregularily shaped grounds now and most parameters have been promoted to the HDA, cleanup and documenting the tool is coming along nicely.
My computer simply resets for no foreseeable reason during session sync so testing in unreal is quite a pain but it seems like everything is coming along.
Below is two boxes, with one being moved around, showing how the profile of the bowl/shape is adapting.
My computer simply resets for no foreseeable reason during session sync so testing in unreal is quite a pain but it seems like everything is coming along.
Below is two boxes, with one being moved around, showing how the profile of the bowl/shape is adapting.
Edited by Reigneau - Nov. 28, 2022 22:58:02
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