Is there any way to load/unload dso in runtime?

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Recently I setup HDK development environment with NVIDIA Cuda Compiler(nvcc).
Everything is fine, but debug is the problem.

Whenever I edit a bit of code, I have to reload the dll file that I compiled, but I could't found to do this in runtime.
Therefore I restart Houdini every time which is very time consuming.

There IS loadDso in hou.NodeTypeCategory python class, but what I need is unload. It's required prior to building the plugin.

can anyone give me some hint for it? or it's impossible?
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