Adding fur to crowd simulation
1564 1 1- anishsreedhar
- Member
- 4 posts
- Joined: May 2014
- Offline
- Zak1497
- Member
- 6 posts
- Joined: Feb. 2020
- Offline
As far as i have tried,after doing the hair generate,those curves can be taken into crowds as a layer with rest pose as a clip/state and then after the crowd sim is done,the agentvellumunpack node blends/deforms the curves from rest clip to whatever clip the crowds are performing.
Adding a test screenshot above.
-
- Quick Links