How to transfer a volume value to mesh uv?

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Hi there.
I want to transfer a curve or volume created with rasterize curve on a mesh uv so I can bake the data on a texture. for example I have a cylinder and I draw some curves with color, opacity and width attributes using a pen tablet. Now I want a map from that curve on the cylinder uv map.

Is there any way to do this? Thanks
Edited by mosssi - Jan. 30, 2023 03:09:15

Attachments:
Test_CurveOnUV.png (1.0 MB)

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Use the volumesample or volumesamplev functions in an attribute wrangle, or the equivalent vop node in an attribute VOP.

There's also attributefromvolume but that might be too limiting to do what you need.
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