I want to hide collision objects when rendering.

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In Houdini, I have set up a collision in the POP sover with a static object node in the POP sover.
When I render the simulated particles, the collision object is also rendered. Is there any other option to hide the collision object when rendering?

Right now I am using groups and blast to erase collision objects, but I think this method is not a good idea.
Thank you in advance for your help.
Edited by yu_fsns - Feb. 20, 2023 22:06:08
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yu_fsns
In Houdini, I have set up a collision in the POP sover with a static object node in the POP sover.
When I render the simulated particles, the collision object is also rendered. Is there any other option to hide the collision object when rendering?

Right now I am using groups and blast to erase collision objects, but I think this method is not a good idea.
Thank you in advance for your help.

Go to the Object Merge tab of your POP Net and instead of "*" select the POPobject(s) you want to be rendered.
https://i.imgur.com/F58srds.png [i.imgur.com]

The "*" in Houdini in general stands for "everything" in this context.
Edited by Robot_and_Robot - Feb. 24, 2023 06:35:31
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It was very helpful. Thank you very much.
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