Geometry import but frame range?

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I'm trying to bring in my primitives via a geometry import, but rather than static geo like I've done in the past, I have animated geo. I tried various ways with the custom evaluation time set to @Frame, but I can't seem to get anything that will correctly get passed down to my rop geometry operations.

Is there a trick that I'm missing, or am I going about this the wrong way?
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I think you have to get a bit more descriptive of your setup, hard to tell what you're doing exactly.
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It would be helpful to provide more details about your project and the specific steps you've taken so far in attempting to import and work with your animated geometry.
Edited by mtom2001 - April 18, 2023 16:46:35
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I went to create an example file to post and it worked fine of course.

Thank you all for taking the time to respond.
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