Parting lines for hair
3637 15 4- toonafish
- Member
- 469 posts
- Joined: March 2014
- Offline
I've been trying to figure out how Parting Lines for Guides / Hair are supposed to work. But so far no luck, and the help files are just as cryptic as always.
When I draw a parting line on a Guide Groom or Hair, nothing happens and I can't find any input in te Hair or Groom where to adjust the setting or pipe in the Parting Line.
Does anyone know this is supposed to work ?
Thanks.
When I draw a parting line on a Guide Groom or Hair, nothing happens and I can't find any input in te Hair or Groom where to adjust the setting or pipe in the Parting Line.
Does anyone know this is supposed to work ?
Thanks.
Edited by toonafish - April 24, 2023 13:45:08
- pelos
- Member
- 621 posts
- Joined: Aug. 2008
- Offline
- toonafish
- Member
- 469 posts
- Joined: March 2014
- Offline
- DaVlas
- Member
- 1 posts
- Joined: March 2023
- Offline
Try to follow these steps:
Select the groom or hair you want to apply the parting line to.
Locate the Parting Line option in the grooming or hair tool settings.
Draw the parting line on the groom or hair by clicking and dragging on the surface of the mesh or curves.
Adjust the Parting Line settings as desired to fine-tune the look of the hair.
Select the groom or hair you want to apply the parting line to.
Locate the Parting Line option in the grooming or hair tool settings.
Draw the parting line on the groom or hair by clicking and dragging on the surface of the mesh or curves.
Adjust the Parting Line settings as desired to fine-tune the look of the hair.
- toonafish
- Member
- 469 posts
- Joined: March 2014
- Offline
- eriksky
- Member
- 6 posts
- Joined: March 2019
- Offline
- toonafish
- Member
- 469 posts
- Joined: March 2014
- Offline
- citizen
- Member
- 100 posts
- Joined: Aug. 2020
- Offline
I'm not 100% sure, but I think the guides have to be "sculpted" in such a way that there's an actual parting line, like on a head with two pigtails for example. The guidepartition's curves then tell the generated hairs how to interpolate in the area where the guides diverge and would be otherwise confused as to what guide to folllow. Try this on a sphere with two pigtails to see whether you'll see a difference.
edit:
here, see this example
edit:
here, see this example
Edited by citizen - April 26, 2023 10:06:53
- toonafish
- Member
- 469 posts
- Joined: March 2014
- Offline
- pelos
- Member
- 621 posts
- Joined: Aug. 2008
- Offline
- ristopuukko
- Member
- 5 posts
- Joined: Jan. 2014
- Offline
- ikoon
- Member
- 207 posts
- Joined: Jan. 2016
- Offline
I am beginner in Houdini Grooming and would be grateful for an example of use of the Parting Lines. The toggle "Respect Parting Lines" promising "a brush will only affect guides on the cursor’s side of a parting line" on the Guide Groom SOP is really tempting. I was hoping, that if I start the stroke on one side of the parting line (or "inside" parting lines?), then the brush will not be affecting the guides on the other side of the Parting Line.
Edited by ikoon - June 20, 2024 11:54:58
- pelos
- Member
- 621 posts
- Joined: Aug. 2008
- Offline
- ikoon
- Member
- 207 posts
- Joined: Jan. 2016
- Offline
- made-by-geoff
- Member
- 79 posts
- Joined: July 2018
- Offline
I think splitting your groom into sections is almost always a good idea and can help with parts, but the partition tool is still useful to know how to use and depending on what you want to do, can give you looks that are difficult to achieve with separate grooms.
The documentation isn't great on the tool, but I'm pretty sure that what is happening under the hood is that the partition tool is affecting the guide interpolation of the hairs. So it isn't meant to alter the guides themselves. If you apply it only to a guide groom alone, you won't notice much of a difference. It doesn't make an obvious part in the guides all by itself.
However, if you have guides that have been groomed with other tools to create a noticeable change in direction, normally when you add a hair generate node, it will try to interpolate through the change in direction as it adds hairs in between the guides. You'll get a part, but if your hairs are a lot denser than your guides they'll smooth out the part created by the change in direction of the guides.
The guide partition forces the hair generate to perform a more abrupt shift in direction as it interpolates through the guides across any lines of partition you create with the partition node, resulting in a more obvious part. Again, this won't be very noticeable in the guides, but once you generate hairs from them, it does create a noticeable affect.
Below I'm showing the resulting hair generate with and without the guide partition on the preceding guide groom.
It's not a perfect analogy, but I think of it like a crease line in hard surface rendering. Normally your renderer uses your normals to smoothly interpolate across what are, in reality, faceted polygons to create a smoothly curved surface. But if you add a crease line, the renderer knows to interpolate the normals across that line in such a way that you get a more abrupt change and an apparent sharper edge long that line.
Now can you split your groom? Absolutely. But now you've lost the ability to interpolate across the part. This can be a pain if you have areas where your part gradually fades out into an area without a part or with multiple parts (like as a part reaches the whorl).
The documentation isn't great on the tool, but I'm pretty sure that what is happening under the hood is that the partition tool is affecting the guide interpolation of the hairs. So it isn't meant to alter the guides themselves. If you apply it only to a guide groom alone, you won't notice much of a difference. It doesn't make an obvious part in the guides all by itself.
However, if you have guides that have been groomed with other tools to create a noticeable change in direction, normally when you add a hair generate node, it will try to interpolate through the change in direction as it adds hairs in between the guides. You'll get a part, but if your hairs are a lot denser than your guides they'll smooth out the part created by the change in direction of the guides.
The guide partition forces the hair generate to perform a more abrupt shift in direction as it interpolates through the guides across any lines of partition you create with the partition node, resulting in a more obvious part. Again, this won't be very noticeable in the guides, but once you generate hairs from them, it does create a noticeable affect.
Below I'm showing the resulting hair generate with and without the guide partition on the preceding guide groom.
It's not a perfect analogy, but I think of it like a crease line in hard surface rendering. Normally your renderer uses your normals to smoothly interpolate across what are, in reality, faceted polygons to create a smoothly curved surface. But if you add a crease line, the renderer knows to interpolate the normals across that line in such a way that you get a more abrupt change and an apparent sharper edge long that line.
Now can you split your groom? Absolutely. But now you've lost the ability to interpolate across the part. This can be a pain if you have areas where your part gradually fades out into an area without a part or with multiple parts (like as a part reaches the whorl).
Edited by made-by-geoff - June 22, 2024 13:25:18
- ikoon
- Member
- 207 posts
- Joined: Jan. 2016
- Offline
Thank you very much Geoff. I attach my attempt to test the impact of the Parting Line. It works exactly as you described it!
Btw it is pity that we cannot use Guide Groom tools to affect Parting Lines. The Brush tool, the Sculpt tool... I have tried to temporarily disable the @group_partinglines, but then the parting line's "root" snaps to the surface (obviously).
Thanks again! Best regards.
Btw it is pity that we cannot use Guide Groom tools to affect Parting Lines. The Brush tool, the Sculpt tool... I have tried to temporarily disable the @group_partinglines, but then the parting line's "root" snaps to the surface (obviously).
Thanks again! Best regards.
-
- Quick Links