Controlling the seam placement on new sweep node on UVs

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Hi all,

I've been following along with a tutorial that shows a method for generating UVs on the old sweep node which allows you to set where the uv seam is along the model. This is done with a point group where you set 1 point on the circle cross section shape and then promote the group to edges after the sweep has been made and proceed to flatten etc.

My question is, with the new sweep node that generates these uvs for you so far the only method I've found is to add a circle node for the cross section & rotate the circle itself to move to control where the seam appears on the model but that's not always ideal. Is there another approach I'm not aware of? Don't have a great deal of experience in Houdini so might be an obvious solution but haven't found anything online thus far. Any help greatly appreciated!
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Hey, bit late to the party here but in case anyone is looking for the solution still:

It looks like the seam is placed at point 0, so if you change the vertex order on your cross-section (Sort > Shift) and rebuild the prim (Add SOP > Delete Geometry, then another Add SOP > Polygons > By Group), the new cross-section will have its seam shifted.
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Vertices of cross section curves can be shifted with the primitive node under the "Face/Hull" tab setting "Vertex" to "shift" and "U Offset" ie. to
nvertices(0)/2
to shift by half.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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