Hi guys,
I have an animated pitcher shot at work, that I am trying have hold water, and then pour into a cup.
Even with high substeps the water particles fall through the collider when it moves.
I recreated a similar scene at home and uploaded here in the hopes that someone can help me solve this.
Basically the water is spilling out when the container is translated, and if I increase the substebs a lot on the dopnet1 node, then the water just compresses.
Is there a cleaver workaround?